MARTIN RUIZL
skype: martin.ruizl
email: martin.ruizl (at) gmail.com
linkedin
3D Generalist with 7 years experience in industry. Curious, adaptable and always hungry to learn new things.
SPECIALITIES
- modeling, sculpting, delivery clean and animation ready geometry
- texturing, lookdev, rendering, hair/fur sculpting
- crowd/traffic simulations, experienced in massive brain development, motion trees and actions
- rigging, skinning, ncloth, scripting MEL/Python
- good knowledge of human and animal anatomy, keen eye for proportions, forms
- foundation in character animation, experience with motion editing
- Maya, ZBrush, Mari, Modo, Mudbox, Photoshop, Massive, Motionbuilder, UV Layout
- 3Delight, mental ray, Shave and Haircut, Nuke, Python, MEL
CHARACTER TD AT PRIME FOCUS LONDON (January 2011 – Present)
Modeling, sculpting, texturing, lookdev.
Crowd simulations – responsible for creation and simulations delivery. Brain development, design motion trees, actions, scripting, designing agents.
Dredd (2012)
Mirror, Mirror (2012)
3D GENERALIST AT UNIVERSAL PRODUCTION PARTNERS (February 2007 – October 2010)
Season of the Witch (2011) :
- rigging wolfs, responsible for geometry cache delivery, participating on animation
Pandorum (2010) :
- lookdev, 3d generalist
The Nutcracker in 3D (2010) :
- crowd td
The Invited (2010) :
- character modeling, texturing, lookdev, rigging, animation, rendering, shots delivery
The International (2009) :
- crowd td, 3d generalist
The Company (2007) :
- crowd td, 3d generalist
Besides the film work I worked in commercial department on many TV commercials.
3D GENERALIST AT MIRAGE (January 2005 – December 2006)
various TV commercials as a 3d generalist